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Yay!! The reboot is done!!
Reminder: Taking questions for Albel Nox for Mrs. Nox's birthday next month!
Tomorrow: Birthday reminders.
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Peppita Rosetti probably, until meeting Fayt (and becoming insanely smitten with him), never thought of having children. She's fourteen years old and preparing to become an intergalactic star. As I don't get to really knew her all that well in the game - I prefer to try and recruit Nel and Albel - but she does have a crush on Fayt. A crush, however, doesn't mean she's thought about having children or will ever think about having children. I think she would, though, because having children would give her the family that was denied to her. While she shares some similarities with Maria - orphaned, raised by others - Peppita isn't as emotionally stunted or socially inept as the leader of Quark. Nothing against Cliff or Mirage in how they took care of Maria but an organization that can see battles isn't the same as growing up in a performance troupe. They were treated differently so, even if Peppita ended up pregnant from a tryst, she'd be able to adjust to motherhood better than what Maria could.
The Story: The Last Hope takes place in the year 10 S.D., a time in the series history when the Earth is in great danger. The environment is deteriorating at a rapid rate, so much so, the human population has taken to living in underground cities. Mankind's only hope for survival is to head into space.
Enter the Space Reconnaissance Force, or SRF. This history is narrated by none other than the hero of the game as he waits for the right time to make his entrance at the departure ceremony.
Among the members of the SRF are our hero, Edge Maverick, and his childhood friend, Reimi Saionji. Despite being the hero of the game, at the inaugural launch of five exploration craft into space, Edge isn't in a leadership position. His best friend and greatest rival, Crowe F. Almedio, is a Captain, which frustrates our hero to no end.
From this point, the game starts. All five ships launch, the destination being an uninhabited planet called Aeos. After a few more events taking place (such as meeting Faize and learning of the Eldarian race), Edge receives a battlefield promotion, and thus is given command of the ship, the Calnus.
With the Calnus, players are able to embark on an intergalactic journey, which eventually becomes a mission to save not only Earth, but the entire universe.
Plot: To save the universe is a rather ho-hum device in order to drive a story. Yet it wouldn't be a Star Ocean game if the entire universe wasn't in peril. I could be wrong on First Departure, since that seems to be focused mostly on Roak (which you get to see in The Last Hope as well), but I'll know more once I've played the game. Still, saving the universe, while ho-hum, can be quite spectacular if in the hands of the right people, and it doesn't feel like quite a cliche for The Last Hope. With two new planets to explore that may or may not appear in First Departure or Second Evolution, it's kind of hard to be bored with the saving the universe them.
There is one other plot device utilized in The Last Hope that I find to be a bit boring and rather cliched for the Star Ocean universe, and that's the genetic altering of select characters in order to enhance the game. It feels like, "Serioulsy? You couldn't come up with some other plot device?" Mind you, Edge, Reimi and Crowe (who remains unattainable) are the ones given these special properties, but, when compared to the likes of Fayt, Maria, and Sophia, the powers for those belonging to the Seeds of Hope don't seem all that spectacular. It's just an ability to overcome an adverse situation of some kind or another. It'd be interesting to see these six characters in a face-off of sorts.
Graphics: I love what was done in terms of creating these new worlds of Aeos and Lemuris and Roak. Everything looks similar yet foreign and beautiful at the same time.
Characters: Very few characters in this game truly annoy me. Most of the characters reach some semblance of growth throughout the game, which is something I like. Characters that don't grow are generally boring and annoying.
Battle: Battles aren't all that different from Till the End of Time, neither of which are turn-based RPGs. You fight the battles as you would in a real life situation, which can make it difficult in keeping certain characters alive sometimes. However, unlike Till the End of Time, should the entire battle party die, you can pull out another member to revive the dead. It's only when all eight party members are dead that you hit Game Over. Tis nice, especially when you're up against a really difficult boss.
Overall: I give this game four and a half stars out of five, and it will remain as one of my top RPGs to play over and over again.
Title: Letting Go When the Desire to Hold On is Strong
World: Till the End of Time
Warnings: Character death
Disclaimer: I do not own Star Ocean or the characters contained within this story. The rights belong respectively to Square Enix and Tri-Ace. I do not profit financially from writing this story.
Summary: A Leingod says goodbye.
Next up: A potential inconsistency in the game of The Last Hope.
( Emerald Eyes )
With tomorrow being Valentine's Day, it will all be dedicated to pairings, relationships, and all of that gushy-gushy and mushy-mushy romance stuff. :)