At last! An update! And a spoiler alert.
Jul. 19th, 2018 03:36 pm Greetings at long last, my my fellow Star Ocean fans.
I do apologize for the over lengthy silence. Life has been super busy for me as of late. I work two jobs to pay my bills and to support my writing, my fandom, and my spiritual life. It's time-consuming, to say the least, but I'm getting to where some of these sacrifices are worth it. I'll be making changes, too, so I can do more for myself. I've also changed my pen name for original material one final time, and it's now Victorea Ryan Meadow. Everything else remains the same, including the cosplay giveaway for my fellow Star Ocean fans.
This has also meant I've fallen behind in discussing the latest and greatest where Star Ocean is concerned. I'm sure most of this information is going to be old news for pretty much everyone at this point, but let me not presume overly much here.
A bit of a recap. These are now the following Star Ocean games available and the systems they're available on for play.
Star Ocean: A Space Odyssey (Super Nintendo)
Star Ocean: First Departure (PlayStation Portable; re-release of Super Nintendo game)
Star Ocean: Second Story (PlayStation)
Star Ocean: Second Evolution (PlayStation Portable; re-release of Playstation game)
Star Ocean: Blue Sphere (GameBoy; Japan only)
Star Ocean: Till the End of Time (PlayStation 2 and 4; 4 download only)
Star Ocean: The Last Hope (XBOx 360; PlayStation 3 and 4; 4 download only)
Star Ocean: Integrity and Faithlessness (PlayStation 4)
Star Ocean: Anamesis (mobile phone)
There is one other mobile phone for the Star Ocean series. I forget what it's called, but it never made it to North America. And it's now defunct in Japan, too.
I'm currently playing through all of the Star Ocean games that I can, just not all at the same time. Current flavor of the week is Star Ocean: Anamesis, which is available for those who have tablets and Android phones in North America. Tis fun, so far, in that I can summon any characters - villain, non-combatant, and hero - as my main fighting party. My character is actually me, and there are two new characters to the game, but the main fighting party is whoever I summon and choose to put into play. Currently, my fighting party consists of Stephen D. Kenny, Nel Zelpher, and Raffine. I'm waiting for more of the story to open up, more characters to be summoned, but, man, some of the summons I've gotten have made me super happy! Pavine and Stephen Kenny are just two of them! (I'm waiting to get my paws on Fayt, Edge, Crowe, and, hopefully, Luther!)
One thing I'm finding that I truly like about Star Ocean: Anamesis is I'm now getting a complete character list, including villains, that I might not have gotten before or even thought of, so, when it comes to eventually, hopefully, reinstating Ask the Star Ocean Character, I have way more to play with and can bump it up to weekly instead of monthy.
Moving forward to actual spoilers.
One thing I'm finding that I truly like about Star Ocean: Anamesis is I'm now getting a complete character list, including villains, that I might not have gotten before or even thought of, so, when it comes to eventually, hopefully, reinstating Ask the Star Ocean Character, I have way more to play with and can bump it up to weekly instead of monthy.
Moving forward to actual spoilers.
The game that I find myself currently contemplating a lot about is, of course, The Last Hope. The reason for this is because I look things up on the internet. You see, I'm kind of a natural disasters flick lover. It's something, one of many things I share with my mother (including the geekiness over Star Wars and Star Trek; Star Ocean is all me, though. My sister kind of likes the series, but I'm the only who will play the games as often as I try to do), and, of course, I get curious, like when the last time the New Madrid faultline acted up or how many super volcanoes exist on Earth and where they're located.
And this is what aggravates me, in part, about The Last Hope. Not only did they leave in a huge, unresolved plothole and veer in another direction, but they made a huge story-telling blunder when it came to the fallout of World War III.
Now, if you haven't played this game, there are major spoilers ahead. I'm sure by this point many fans have played this game, but, if you haven't, you are now duly warned.
The major driving force behind Star Ocean (thanks, in part, due to Star Trek's overall storyline) is that World War III has taken place, and humanity is on the verge of extinction. Man must reach to the stars. The fallout from World War III was that every country who possessed nuclear weapons used them with impunity, ie, full-on, gung-ho, let's let the missiles fly everywhere, including where major faultlines and volcanoes are . . .
If you've ever studied anything about geology and geography, you know there are certain points on Earth that you just don't want a nuclear missle to hit. Like. Ever. And the only reason for that is such places are extinction level events waiting to happen. Like humans will never be able to build underground cities in time because Earth's atmosphere will be either be destroyed or unable to support life for a given period of time, resulting in immediately. And I mainly refer to the six known super volcanoes on Earth, three of which are homed quite conveniently in the U.S. The Yellowstone Caldera is, perhaps, the most prominent, thanks to the movie 2012.
Now, either the writers didn't take into account that there are super volcanoes on the planet, or they simply didn't bother to do much research into the results of massive nuclear strikes on major population centers and wilderlands alike. They simply needed a reason to get humans into space and explore, and World War III is the likely, overused trope.
The storyteller in me is groaning over this. It's carelessness. The nuclear strikes on such a massive scale wouldn't only destroy the environment but could ultimately trigger events (like an eruption from the Yellowstone Caldera) that would make it impossible for humans to flee. There would be no time to build the underground cities.
And the fan in me is moaning over this. It sounds like I dislike The Last Hope because I keep tearing apart various story elements, and the thing is, I do love this game, but the story could be so much stronger than what it was. It's a lament for the lack in storytelling for most games, though I will admit I play so very few anymore. Till the End of Time, with its weak story points in places, at least was consistent. Poorly written, but at least consistent.
This is just me, though. I love this seris so much, that I just want it to be the best in every aspect. Maybe some day, I'll sit down and rewrite that story to make it better.
We shall see!
If you've ever studied anything about geology and geography, you know there are certain points on Earth that you just don't want a nuclear missle to hit. Like. Ever. And the only reason for that is such places are extinction level events waiting to happen. Like humans will never be able to build underground cities in time because Earth's atmosphere will be either be destroyed or unable to support life for a given period of time, resulting in immediately. And I mainly refer to the six known super volcanoes on Earth, three of which are homed quite conveniently in the U.S. The Yellowstone Caldera is, perhaps, the most prominent, thanks to the movie 2012.
Now, either the writers didn't take into account that there are super volcanoes on the planet, or they simply didn't bother to do much research into the results of massive nuclear strikes on major population centers and wilderlands alike. They simply needed a reason to get humans into space and explore, and World War III is the likely, overused trope.
The storyteller in me is groaning over this. It's carelessness. The nuclear strikes on such a massive scale wouldn't only destroy the environment but could ultimately trigger events (like an eruption from the Yellowstone Caldera) that would make it impossible for humans to flee. There would be no time to build the underground cities.
And the fan in me is moaning over this. It sounds like I dislike The Last Hope because I keep tearing apart various story elements, and the thing is, I do love this game, but the story could be so much stronger than what it was. It's a lament for the lack in storytelling for most games, though I will admit I play so very few anymore. Till the End of Time, with its weak story points in places, at least was consistent. Poorly written, but at least consistent.
This is just me, though. I love this seris so much, that I just want it to be the best in every aspect. Maybe some day, I'll sit down and rewrite that story to make it better.
We shall see!