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Correction for yesterday:

When I spoke of Peppita and said to use her to make the Potion of Youth (Fake), I was mistaken. You need her for the Philospher's Stone to recruit another inventor. Someone on deviantArt asked me about that today, and I realized my error on the item but not the area of item creation.

Also, when inventing something, if you can, look at how much a given person affects the cost and time for item creation. Peppita affects inventing costs by an additional ten percent. Some have negative costs, meaning it takes less fol, and others affect the time. This includes the inventors.

Thank you.

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Conversation Topi
c - Why Releasing Star Ocean: The Last Hope was a Good Idea

Several months ago, I wrote my thoughts on why I thought releasing Star Ocean: The Last Hope wasn't such a good idea. There were some plot holes in the storyline, the game play didn't last quite as long as I'd like, and it didn't have my favorite characters from Till the End of Time in it. I was really looking forward to seeing Fayt again.

In retrospect, I didn't cover every aspect of The Last Hope's release. I wrote about the bad. Now it's time to write about the good.

First up on the reasons why it's a good thing it was released: Symbology. The Last Hope covers how humans were introduced to the concept of symbology. It gives us the foundation for Robert Leingod's research seven hundred years into the future and how he is able to turn his son into a lethal weapon of destruction. While I've not played the first two games, in going over walk throughs and the Star Ocean wikia, I've discovered that symbology can be passed on to the human characters - according to Star Ocean wikia, Millie teaches Ronyx symbology, which, if I interpret events from Till the End of Time and The Last Hope correctly, the latent ability must be there, or the character just can't cast (case in point - Reimi). Edge is the first human in Star Ocean history to have that ability, and this is after he and Reimi see Faize use it against the first boss of the game.

I like the different spells in The Last Hope. I wish Symbolic Weapon was available to me in Till the End of Time or something very similar to it and the vile goop with the same effect. It would make it much easier to keep certain people from dying all the time from loss of magic points.

Second, I like that I can go harvesting and mining for materials. It adds to the experience earned for all of the teammates available at the time of harvesting or mining, and it helps to increase the fol. It makes shopping for items like blueberries, blackberries, and fresh sage rather obsolete (unless you're making things like the resurrection elixir and mist . . . then you buy and make until you have enough of both to take down whichever boss you're gearing up to battle).

The second good thing about The Last Hope is more of a bonus for me. So are the simplicity of item creation, the four member battle party, not being incapacitated when magic points hit zero, and being able to switch a dead person out for someone in reserve to keep the battle. Tri-Ace changed up the game play to make it more interesting, more engaging.

Third, the storyline connects the dots for the Star Ocean fans, and there is a sense of familiarity with it. Roak is a familiar name. The Calnus is a familiar name. While there are some differences between the games, there's still plenty to connect them to still make it Star Ocean, and the cast of The Last Hope is fun, entertaining, interesting, and annoying all at once. Releasing this game has kept the flames alive for many Star Ocean fans, and it is my sincerest wish that Tri-Ace and Square Enix continue to release games for this series. (And it is my sincerest wish to see more of Edge and Fayt, maybe even in a game or two together. Ah, the fangirl in me just sighs in happiness at such a thought . . .)

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Gaming Tips - The Best Way to Utilize Spellcasters and Leveling Up

Today, I'm going to write two different gaming tips, only because one is really short.

I mentioned this in my very first gaming tip for the Star Ocean games, and that's utilizing the main characters, or the heroes, wisely. It's a rule that applies to all AI controlled players in the battle party on the field. In the games where magic hitting zero means incapacitation, don't let your characters waste time and restorative items doing stupid stuff. If you have two characters out, both of whom have attac and healing spells, set one for healing (and shut OFF the attack spells) and the other for attacking.

Also, pay attention to which spells can do what and which ones are the most useful. If the enemies are not casting buffing spells - increase intelligence, attack, defense, etc . . . - then characters like Myuria, Lymle, and Sarah shouldn't be casting void. They're wasting their magic and their time. Shutting the spells off isn't hard. Just head into use skills or use symbology and use whichever button on the controller is needed to shut the spell off. If you have the battle trophies option turned on, you get battle trophies for long or how quickly a battle ends. Keep that in mind.

Second tip - leveling up.

Leveling up can be the pain in the butt of game play. A player can spend hours and hours just doing this alone. I rather like leveling up in the games. I like heading into the next area, able to take on the enemies and not die within one or two hits from my opponents.

In games like Star Ocean, leveling up is quite necessary and sometimes still not enough. It's a matter of what you want to do when it comes time to fight certain bosses. If the player goes up against a boss that is either taking way too long to defeat  and ultimately kills the entire battle party or that kills the characters off within a matter of a minute, it's time to walk away from those fights and level up. Don't be afraid to take the time to increase experience points to the necessary levels. Increasing levels means an increase in a character's base attack, hit points, magic points, defense, intelligence, agility, etc . . . The more those are increased, the better chances the characters have of surviving the more difficult fights.

If you're at max level and the boss is still defeating you rather soundly, that's an equipment and accessory issue. I will write about that next Saturday.

That does it for today. I now leave everyone with a link to pictures of a Lego Level 255 Robo Gunner from Till the End of Time as done by rougeshell on deviantArt.

http://rougeshell.deviantart.com/gallery/40851395

The upload feature - not working. Not happy about it, either. But please head to that gallery and check out those photos. That is some serious Star Ocean geekery to be appreciated!
star_ocean_fan: (Default)
I'm at a bit of a loss as to what to write about at this moment and, with many things paused until I get my own computer or the fall, it's making things a bit more difficult.

I'm still waiting to hear back from Laura Bailey on the interview. I may just ask her on facebook instead of through her website. We'll see.

So anyway, to this gaming tip of mine. It isn't for those who've defeated Luther. Repeatedly. On the same play-through. Like me. This tip is for the beginning player and can actually be applied to most any Star Ocean game where one has the symbologists with the crappy wind up time for casting.

When utilizing characters like Adray Lasbard and Sophia Esteed in boss fights, SHUT OFF THEIR OFFENSIVE SYMBOLS AND SET THEIR TACTICS TO FOCUS ON HEALING/RECOVERY. A while back, I watched a video on youtube of a person's first fight against Luther, and I wanted to scream at the person to quit wasting his fresh sage and to shut Sophia's attack symbols off. It was very painful to watch, especially since one could see he had less than ten fresh sage left. What didn't help this player was Sophia was out undoubtedly for her plethora of symbols, both attack and healing - she and Adray are the ONLY ones who get the Restoration and Faerie Light spells. Unfortunately, she spent more time casting the attack symbols on Luther rather than focusing on healing and reviving Fayt and Cliff when they were incapacitated.

Now, I personally don't like to use either Sophia or Adray in fights. I keep them leveled up for the sake of posterity. I like to run with Fayt and Cliff with Nel, Mirage, and Albel interchangeable. Those are just my personal preferences. It helps to keep the other characters leveled up just in case they're needed in other battles. One never knows. There's just one very noticeable problem in using characters whose primary functions are symbologists. They rely too much on the symbology to fight, which wouldn't be so bad if they weren't so slow in their wind-up times for releasing the spell. Even with the accessory that cuts their casting times in 2/3, I have found that Fayt has a better wind-up time and he can heal others faster than Adray and Sophia. However, my personal preferences aren't necessarily the same as others, and I get that.

There are some other tricks when it comes to utilizing characters like Adray Lasbard and Sophia Esteed to keep them from doing stupid things - like casting Explosion when Restoration or Faerie Light is needed. One, as mentioned above, is to shut off the attack spells. This can be accomplished both in and outside of battle. Enter Symbology either in the main menu outside of battle or while in battle and used the square button to shut off all attack spells. While you're at it, shut off "Silence" and "Antidote" . . . maybe even "Angel Feather", "Power Up", and "Reflection" . . . Sophia and Adray will try to join the fray by hitting with their weapons, but there isn't much a player can do to stop them when such characters are on auto-pilot. Just be sure that they're set on Focus on Healing/Recovery, and you'll be okay.

To ensure that they have the best casting times, recruit inventors, and get into your workshops. You want the Crafting skill to invent the items that reduce casting time by either 1/2 or 2/3, 2/3 being the better option. The Star Necklace and Rapid Invocation (which can be bought in Gemity) are what a player wants for Adray and Sophia. Also employ the writers to get the Brittle Tome . . . reduce how long it takes Adray and Sophia to cast their spells as much as possible.

Also, increase their defenses with their armor and accessories and their hit and magic points as much as possible. Because they are spell-casters, both have low defense and hit points. If they don't have enough of both, they'll die quickly and you'll still be wasting your Fresh Sage and Resurrection Elixirs on them just to keep them alive.

Level them up before heading into a boss fight. If you have the strategy guide or are following someone's walk-through on gamefaqs.com, if they recommend tackling a boss at a certain level, have Adray and Sophia be at least two levels or more higher than the recommendation. The rules of battle indicate that you get rid of your spell-casters first because they can do the most damage from afar and keep your actual fighting party alive.

Finally, if you have the patience to deal with how slow they move across the battlefield, set up the other characters on whatever tactics you deem necessary for them and play as Sophia or Adray. This is actually the best method for ensuring that your party stays alive and healed without incessantly wasting restorative items like the fresh sage, analeptic, resurrection elixir, and resurrection mist.

These tips definitely apply to Sarah Jerand in The Last Hope, though there is only the accessories that can reduce her casting time (Fast Cast goes only to Myuria and Lymle) as well as any other character that has a large arsenal of attack, defense, and healing spells. Utilize your spell-casters wisely. You can save on battle times (you don't get bonus points for spending over twenty minutes in battle with Luther) and aggravation at wasting your time and restorative items in the boss fights, especially if you're already low by the time you reach said boss fights.

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